In 2012 it was estimated that, worldwide, the video game industry made a total of sixty-six billion dollars of revenue from sales. The freemium model that is now being employed extensively in PC games and mobile gaming has given video games a much needed lift at a time when video games were competing with so many other forms of personal entertainment.
This can only be good news for many aspiring video game professionals who are willing to do anything just to get into the industry. One of the fastest ways that you can penetrate the video game industry is by applying for a game testing position.
Obviously, since this is a relatively low-level position, there will be lots of competition, so expect others to be vying for the same job as you Arkadium Games. However, this doesn’t mean that you do not stand a chance at all with the competition.
This just means that you need the right information in order to stand out from the others who are offering the same thing to independent game studios and large gaming companies.
In order to thrive in the gaming industry, you have to be passionate, driven, and consistent with your performance, no matter how hard it might seem in the beginning. This type of professional drive will separate the keepers from those who are “not quite there” yet.
What do game testers actually do? Do they play video games all day long while eating pizza and drinking soda? Do game studios have a special air-conditioned room for game testers so they can spend the day just being plain lazy? These images are completely false, and can get you into a lot of trouble if you start believing in them.
Firstly, game testers are treated just like any other employee in a gaming studio. You will not be given any special treatment. If anything, there will be a lot of pressure in the beginning just to see if you can really do the job. Game studios typically do not have any time for people who are not willing to put in the necessary work to produce target results.
What do game companies expect when a game tester sits down to work? Plenty of output, honestly speaking. You can’t just play video games all day long and expect to earn $80-$100 a day. Game companies will require you to submit bug reports on a regular basis.
Bug reports should be detailed, accurate, and most importantly, the bugs that you have found should be reproducible. If you, or other quality assurance staffers, cannot reproduce or even see a hint of the bugs that you are reporting, you will have a tough time impressing your project managers.
Corporate Learning is being taken seriously more than ever now. Learning managers are always on a look-out to find ways and means to excite and engage learners into a training activity. In as instructor led classroom – there are many ways of engagement. But with the widespread adoption of technology-enabled learning, there is a strong need to find ways of engaged e-learning as well. Corporate managers utilize e-learning services to cater to the continuous training needs within the organization. They too are now looking for solutions that would make sure that learner engagement is high.
Game based learning is now heralded as the new way of engaged learning -even for adults. Here are a few myth busters about Game-based learning:
- Games are only effective for a young audience: Games have traditionally been created keeping the younger audiences in mind – who are more aligned to newer technologies and are open to explore more. L&D managers who procure e-learning services are often not sure if Game based learning will fit into their audience profiles – that include mid-level or high level executives. There is now proof that game-based learning can be designed for older audiences also. If a game has enough challenges and is able to provide through worth of learning – learners of any age can enjoy and learn from it.
- Games cannot provide serious learning: Many games are built for serious learning as well. There are simulations that teach high-end medical procedures and skills like flying an airplane. Similarly, high end games can be built to impart serious learning as well. For instances, quizzes on a myriad of subjects can be built – where the learner can be challenged on different issues. In addition to sparking interest and creating a sense of competition, they hone the skills of assimilation and recall. Serious games can also be built with a small learning nugget that provides information or knowledge prior to the beginning of the game. This helps the learner get better prepared for the game as well as utilize the learning nugget to acquire knowledge – utilizing both mediums equally.
- Game Based Learning is a costly proposition: Though building a game takes some amount of logical thought and time, games can be built within tight budgets as well. Simple interactivities built with development tools like Flash, to engage the learner. Many free tools are also available on the internet that can help create simple games of learning like word-building, cross words and so on. Utilizing these, e-learning services companies can create games for corporate learning. A series of simple games can be created over time to provide sustained learning.